![]() Robust physics written specifically for this world structure. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects. ![]() Pixel and vertex shader support, each model and world texture can have its own shader assigned. Soft shadowmap based shadows for dynamic entities. Smooth lighting for faceted geometry, and fast compiles. Lightmap based lighting with accurate shadows from everything including mapmodels, Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion. Machine gun, rifle, grenade launcher, pistol, fist.Ħ directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SPħ weapons tuned for maximum satisfaction: double barrelled shogun, rocket launcher, Tactics, capture (domination/battlefield style), CTF (capture the flag), coop edit (!). Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency,.Oldskool fast & intense gameplay (read: similar to Doom 2 / Quake 1). What follows is a list of the most prominent features. Some old random documentation bits from our previous wiki that don'tĬube 2: Sauerbraten is an open source project, and maintains constant development, yet it is very feature-rich and playable as a game. Performance Guide: Things you can try to make the gameĮither run faster or look better on your machine. ![]() " Why is the game behaving strangely?", and " How do I fix the 'Hall of Mirrors' effect?". Questions, like " The game runs very slowly, how can I fix it?",
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